Writer and artist Talbot, a prominent figure in the British underground scene in the 70s, began work on Arkwright in the short lived independent anthology Near Myths (incidentally, also the venue for Grant Morrison's first published work), continuing in pssst after NM came to an end. The series went on hiatus between '82 and '87, after which Valkyrie Press published the entire story as a 9 issue limited series, finally concluding in '89 (a decade for 9 issues? And we complain about comics missing deadlines these days!). The Valkyrie edition is generally rather nice, although some unfortunate printing errors leave several key panels near the end of the story almost unreadable. A remastered edition published in 2005 prettied the art up considerably, and is definitely the version you'll want to be getting hold of (it's readily available and very reasonably priced)
The story follows Luther Arkwright, a dimension hopping secret agent who comes across something like a cross between James Bond and Jerry Cornelius, as he attempts to prevent a multiversal apocalypse brought on by the Disruptors, a secret organisation who back tyrannical regimes on worlds across many parallel universes in order to advance their shadowy agenda. Arkwright is an agent of Zero-Zero, the utopian parallel at the center of the multiverse who work to foil the Disruptor's plans. Whilst Zero-Zero employs a number of "sensitives", individuals who can establish psychic contact with their doppelgangers in other universes, Arkwright is their secret weapon; a man unique in all the worlds, and the only being with the natural ability to travel between them at will. The Disruptors have unearthed Firefrost, an artifact capable of destabilising and potentially destroying all realities, and Arkwright is tasked with tracking it down.
Sent to a London ruled over by the corrupt descendants of Oliver Cromwell, its society stalled and frozen in a 17th century state, Arkwright plans to forment revolution and force the Disruptors to intervene directly. Working alongside the last members of the British royal family (a...somewhat different Prince Charles and Princess Anne) and a motley band of freedom fighters, Arkwright steers the history of a nation in order to save everything there is.
The first half of the story is mostly concerned with flashbacks to Arkwright's past and several hops across dimensions to establish the universe the story takes place in. His childhood, kidnapped and trained as a weapon by the Disruptors before finally escaping and gaining control of his powers under the tutelage of a group of mysterious monks, is intercut between contemporary scenes, the story skipping back and forth in non-linear fashion. These sequences, along with Arkwright's death and rebirth in the second act (don't worry, that's really not spoilery. It's made plenty clear early on in the story that it's going to happen), comprise some of the most beautifully hallucinatory* storytelling seen in comics. It's up there with Bissette and Totleben's work on Swamp Thing, but presented in stunning black and white, with none of the not-exactly-timeless colouring work common in the 80's. It's a phenomenal exercise in experimental storytelling, and considering much of the early segments originates from significantly before Moore turned mainstream comics upside down, establishes Talbot as an undeniable pioneer of graphic storytelling.
The art deserves special mention here. Later in his career, with works like Grandville, Talbot would drift more towards a ligne claire style, but here the pages are absolutely packed with detail.
Some of the work in the early chapters, having originated close to a decade before the later parts, is occasionally lacking in terms of proportion and fluidity, but as the story progresses Talbot's skill grows and grows. Incredible gothic architecture and dense, woodcut style linework and shading gives everything a sense of unbelievable weight and solidity. The only word to accurately describe it is intense, and it suits the story perfectly. The fate of universes is in the balance, and the artwork conveys the drama of the situation perfectly.
Arkwright is an interesting character. Composed and in control, he can seem aloof and difficult for the reader to connect with at times, but in detailing his early years, Talbot gives us a deeper insight into the man. We learn that his icy demeanor was earned, and we understand it better. He's no cipher or unfeeling slave to the plot, even after his resurrection as psychic messiah figure* in the final chapters. The supporting cast, including the Machiavellian Princess Anne, sensitive and fellow Zero-Zero agent Rose Wylde, irreverent revolutionary urchin Harry Fairfax, and introspective American journalist Hiram Kowalski add colour and a sense of genuine jeopardy to a conflict that might otherwise seem like merely a means to an end for Luther. We see the world from Kowalski's perspective through his writing at several points, and the the sense that the war is something that matters to these people beyond Arkwright's manipulations is constantly reinforced. We never lose sight of the big picture, but Talbot's ability to show us the humanity within a war fought for the largest stakes imaginable displays exemplary storytelling chops on Talbot's part.
It's a phenomenal piece of work. Talbot is somewhat underrated and little known outside of the European market (he did draw several issues of Neil Gaiman's Sandman, so he has at least some recognition in the US), but he is nevertheless an absolute master of his craft. The impact of Arkwright is present throughout comics, notably in Morrison's Invisibles, with its psychic assassins and reality hopping plot. A full colour sequel, Heart Of Empire was published by Dark Horse Comics in 1999, featuring Luther's daughter. The consequences of Arkwright's actions on the world he manipulated are explored, and the nature of his abilities and their meaning for the future of humanity is hinted at. Whilst not as earth-shatteringly original as it's predecessor, it's still a brilliant piece of work, much more of a straightforward adventure story, and absolutely worth a read for fans of the original.
The Adventures of Luther Arkwright is one of the high points of graphic storytelling. A defining and beautiful piece of work from one of the finest creators in comics. For fans of writers like Alan Moore and Grant Morrison, it's an absolutely essential piece of work, and even if you aren't, it's still a brilliant story and a piece of comics history.
TTFN, folks
Keith
*And speaking of hallucinatory, the first time I read it I had what has thus far in life been my only bout of full on, absolutely couldn't-get-out-of-bed-for-three-days actual 'flu. It was...an interesting experience, I'll tell you that much.
*Very definitely a messiah figure, I might add. A lot of religious imagery is present in the story, but generally associated with the villains, wheras Luther represents something entirely different. His death and rebirth at the hands of a hyper religious fascist state hints at Arkwright as the messiah of a new age, free of the shackles of theism. He's far more Buddah than Jesus, despite Talbot repeatedly throwing him into Christ pose.




